<div class="bigger"><center>Walkthrough</center></div>\
<strong>Note:</strong> This walkthrough only details the actions required to finish the game, plus a few extra objectives. You'll miss a lot of dialogue and information if you only follow these steps. It's recommended that you explore on your own and only refer to the walkthrough if you're stuck on how to proceed.
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<<link "Initial exploration">><<toggleclass #init hidden>><</link>>
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• To begin with, try visiting each room.
• If you try to access the medbay and either the maintenance area or the elevator, you'll find a ribbon lying about.
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<<link "Finding Trill's ID">><<toggleclass #trillid hidden>><</link>>
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• Ask Solis about Trill to learn about their species.
• Visit the dining facility, look at the synthesizer, and get it to synthesize a dish for you.
• Talk to Solis about the food to learn that Occlurians like the goop you found.
• Look at the synthesizer again and mess with the controls to bring up a list of previously created food. You'll be able to put the pieces together.
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<<link "Finding Trill's datapad">><<toggleclass #trilldp hidden>><</link>>
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• Go to Trill's room and pick up the backup request to learn that Trill lost their datapad in the garden.
• Search your ship to find a stone that detects devices.
• Use the stone in the garden to locate the datapad.
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<<link "Further exploration">><<toggleclass #exploration hidden>><</link>>
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• Now that you have Trill's datapad, the rest of the ship has opened up.
• You can access the second floor through the elevator in the hallway and the lower level from the maintenance area.
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<<link "Activating the lab">><<toggleclass #lab1 hidden>><</link>>
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• When you first enter the lab, everything will be switched off.
• Look at the machinery, then check the generator to see that it's low on fuel.
• You can find the fuel in the storage room.
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<<link "Freeing yourself">><<toggleclass #accident hidden>><</link>>
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• Ask Solis for help.
• Once the lab is back on, reach for the metal rod, use it to turn on the machine, then touch the machine.
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<<link "Fixing the janitorbot">><<toggleclass #jbpower hidden>><</link>>
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• Search either the bot parts in Trill's room or the ship repair tools in the storage room to find a screwdriver.
• Use the screwdriver in the maintenance room to open the janitorbot and find that it's missing a part.
• Check the computer in the lab to find the bot's schematics and obtain a sketch of the missing part.
• The part can be found by using the sketch in Trill's room (though it's also worth trying it in the storage room beforehand).
• Use the missing part to fix the janitorbot.
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<<link "Accessing the janitorbot's videos">><<toggleclass #jbsec hidden>><</link>>
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• The security sequence found in Trill's datapad is "FQGA".
• The letters stand for the rooms you can send the janitorbot to.
• The correct sequence is: <<linkreplace "Click">>the dining facility, the crew quarters, the garden, and the maintenance area.<</linkreplace>>
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<<link "The aft section of the lab">><<toggleclass #lab2 hidden>><</link>>
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• A chemical spill blocks you from entering the aft section.
• Just send the janitorbot to the lab and it will take care of it.
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<<link "Opening the Captain's chest">><<toggleclass #chest hidden>><</link>>
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• With the Captain's ID, you'll be able to enter her room.
• If you examine her chest, you'll find it has a combination lock.
• Look at the banner in the Captain's room to find a Nemenean numeral.
• You can get Solis to decypher it by taking a picture of the banner with Trill's datapad.
• Alternatively, you can look up Nemenea in the encyclopedia—the year it joined the Alliance is the code, but the entry doesn't state it outright. You'll have to try a few numbers after the discovery date given.
• The code is: <<linkreplace "Click">>3972<</linkreplace>>
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<<link "Getting the Captain's datapad">><<toggleclass #capdp hidden>><</link>>
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• Get the empty datapad from the lab.
• Change the name on the datapad backup request to "Phaedrie".
• Use the backup request and give the password you learned from the videos to obtain a backup of the Captain's datapad.
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<<link "Getting out onto the deck">><<toggleclass #getout hidden>><</link>>
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• Get the crowbar from the Captain's chest.
• Use it to open the locker in the storage room and get a spacesuit.
• Put on the spacesuit and try to go through the barrier to discover that it won't let you pass.
• Ask Solis about it.
• Solis will only agree to let you through after you ask about what you learned from the Captain's datapad.
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<<link "The deck">><<toggleclass #deck hidden>><</link>>
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• First, head towards the navicomputer and you'll be attacked.
• Use the crowbar so you have a weapon to defend yourself with.
• Move towards the viewscreens, and while the crawler is there talk to Solis and tell it to rearrange the screens.
• Move the crawler to the console, then tell Solis to blow it up.
• While the crawler is on the chair (move towards the console again if it's not there), tell Solis to adjust the seat to get rid of the crawler for good.
• Get the coordinates and Berthold's ID from the navicomputer, then leave the deck.
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<<link "Berthold's room">><<toggleclass #jbroom hidden>><</link>>
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• With Berthold's ID you can get into his room.
• Look at the box under the bed to find some interesting things.
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<<link "Getting into the core">><<toggleclass #core hidden>><</link>>
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• You'll be able to access the core once you pick up Berthold's datapad.
• The lights will be off. Use the screwdriver in the dining hall to obtain the batteries, then use those to fix the flashlight.
• If you've already confronted Solis, you can ask it to turn on the lights instead.
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<<link "Logging into the lab computer">><<toggleclass #login hidden>><</link>>
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• Go to the area before the core to see the message carved on the floor
• Get up Berthold's datapad from his room, then read the piece of paper on the floor.
• Putting the two strings of text together will yield the full password.
• The password is: <<linkreplace "Click">>BppYhe14<</linkreplace>>
• You can poke around the account, but heed the warning.
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<<link "Dealing with what you've learned">><<toggleclass #confront hidden>><</link>>
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• The only way to find out more is to talk to Solis.
• Don't worry, you'll be fine.
• That said, <u>you may want to keep a save file from before doing this</u>.
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<<link "The medical bay">><<toggleclass #medbay hidden>><</link>>
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• After confronting Solis, you'll be able to access the medbay.
• If you look at the Captain's body, you'll notice that she's holding something.
• Look at the display on her pod, and decrease the concentration until the bot comes and removes her body.
• Look at her body on the examination table and take the datapad.
• You can then show the datapad to Solis.
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<div class="bigger"><center>Optional things</center></div>\
<<link "The electrical closet">><<toggleclass #closet hidden>><</link>>
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<em>(Can be done after fixing the janitorbot, but before taking the janitorbot with you.)</em>
• If you try to navigate the lower level corridors, you'll get hopelessly lost.
• You can find a map in the lab computer that shows a room you haven't seen, but not how to get there.
• Talk to the janitorbot and tell it to take you to the mystery room.
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<<link "Stealing the elendium">><<toggleclass #elendium hidden>><</link>>
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<em>(Can be done after finding the crowbar. You can lock yourself out of this by wasting both used batteries.)</em>
• In the aft section of the lab, there's a piece of precious metal.
• If you check the random files in the lab computer, you'll find an interesting report.
• You can find cleaning materials in the boxes in the maintenance areas, and you can find used antimatter batteries by using the screwdriver in the dining facility then changing the batteries in your flashlight.
• Use the yellow and purple cleaning materials in the chemical mixer, then add a used battery. Activate the mixer.
• Finish the job with the crowbar.
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<<link "Taking the janitorbot with you">><<toggleclass #takejb hidden>><</link>>
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<em>(Can be done after talking to Solis about Berthold's datapad.)</em>
• Once you have both the coordinates and the calibrator, you'll be able to ask the janitorbot to come with you once you leave.
• The janitorbot will only agree to come if you let it visit the medbay first.
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<div class="bigger"><center>Endings</center></div>\
<<link "Ending 0">><<toggleclass #0 hidden>><</link>>
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Log into Trill's account without confronting Solis and access the shutdown procedure. Ignore the warning.
<em>(You can lock yourself out of this ending by confronting Solis.)</em>
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<<link "Ending 1">><<toggleclass #1 hidden>><</link>>
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Before confronting Solis, go to the core, turn on the flashlight, and use the crowbar.
Alternatively, fix the flashlight, and <em>don't</em> get AI deactivation procedure from the lab computer. Then find the Captain's original datapad in the medbay and show it to Solis. Choose the most condeming dialogue options, and head to the core when you can.
<em>(You can lock yourself out of this ending by getting the AI deactivation procedure.)</em>
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<<link "Ending 2">><<toggleclass #2 hidden>><</link>>
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Use the calibrator and the coordinates to fix your ship, then leave without confronting Solis.
<em>(You can lock yourself out of this ending by confronting Solis.)</em>
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<<link "Ending 3">><<toggleclass #3 hidden>><</link>>
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After confronting Solis, log into Trill's account, access the AI deactivation procedure, then use it in the core.
Alternatively, get the procedure and fix the flashlight. Then find the Captain's original datapad in the medbay and show it to Solis. Choose the most condeming dialogue options, and use the procedure when you can.
<em>(You can never lock yourself out of this ending.)</em>
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<<link "Ending 4">><<toggleclass #4 hidden>><</link>>
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Find the Captain's original datapad in the medbay and show it to Solis. After the conversation, leave alone.
Tell Solis you'll stop by again to see a short epilogue.
<em>(You can never lock yourself out of this ending.)</em>
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<<link "Ending 5">><<toggleclass #5 hidden>><</link>>
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Do at least three of the following:
• Ask Solis about itself, ask about its job, then ask what it would rather do instead (you will need to have told Solis about yourself in order to unlock the dialogue option; can be missed if you end the conversation early).
• Show Solis a picture of the garden (talk to it about the garden after taking a walk to unlock the option to take a picture).
• After a certain point, you'll have the option to play a game with Solis. Play three matches, then offer to teach it a new game.
• Go around the ship asking Solis about the various rooms, then go through the follow-up conversation.
• Be generally nice to Solis—give compliments, remember to thank it, be mindful of its feelings.
Then find the Captain's original datapad in the medbay and show it to Solis, and avoid the most condeming dialogue options, and at the end you'll be able to convince it to come with you.
<em>(You can lock yourself out of this ending by confronting Solis before meeting the above conditions, since not all of those options will be available afterwards.)</em>
</div><span class="bigger"><center>General advice</center></span>\
• If you're stuck, remember that you can check your notes in the inventory. Important information will be recorded there.
• If you need more guidance, after you've explored the initial area you'll have the option to rest in your ship to get more specific hints. (If your ship is inaccessible, you can ask Solis for help.)
• Remember that you can always talk to Solis. Different conversation options will be available depending on what you've done, what you know, and where you are.
• The game will autosave every time you view a room's main description, so don't worry about dying. That said, it's recommended that you keep at least one manual save as well.
• There is nothing you can do to render the game unwinnable, but some conversations, extra objectives, or even endings may become inaccessible due to your actions. There is a point of no return after which many options won't be available, but you'll likely know that from the context, and the game will warn you before you can proceed. You may want to keep a save from before this point.A Long Way to the Nearest Star Walkthrough[[General advice]]
[[How to play]]
[[Walkthrough]]
[[Extras]]<span class="bigger"><center>Extras</center></span>\
Here are some extra things you can do in the game:
• Find the second limerick.
• Look up a magic word.
• Get Solis to comment on your name.
• Get Solis to rename you.
• Find a use for the ribbon.
• Get the janitorbot trapped with you.<span class="bigger"><center>How to play</center></span>\
• You navigate the game by clicking links. Clicking on a location will take you there, while clicking on an object will examine it and offer options to interact with it if available. In conversation, you can choose between available dialogue options. When viewing a room's main description you'll also be able to access the inventory, start a conversation, or save/load the game.
• In the inventory you can examine and use the items you've obtained. Using an item may have different results depending on when and where you attempt it.
• In the inventory you can also check your notes to see what you've learned so far.
• Clicking on the <span aria-label="Settings" class="controls"></span> button in the top right will open the settings menu, while clicking on the <span aria-label="Quit game" class="controls"></span> button will quit the current game session and take you back to the main menu. Doing this will lose any unsaved progress.